Punchy Cube: Fight! is a fighting game where players pick to fight on the side of science or superstition. My responsibilities on the team include primarily designing, modeling and texturing the 3D environments players will be fighting in. We will also be working on a story based arcade beat-em-up following Punchy Cube: Fight!
Prototype Horse Game (UR)
Following my college graduation I began work on prototyping a horse game in Unity. It has become an on and off project I use to learn about coding and test out importing models and textures into the engine. Outside of the game development I also concept for it including developing ideas for gameplay, world, art style and so on. Thanks to Malbers Animations I have been able to quickly produce a very simplistic prototype.
Insight is a game intended to teach about how the tale of the theft of fire is told across many different cultures. Our demo shows the Ojibwe story of Nanaboozhoo through an artistic puzzle game. The demo was created during the game jam at the end of the game design Immersion Program ran by Glitch. My team includes Ajuawak Kapashesit, Alex Chang, JJ Otto and Kelsey Maher. We plan on continuing and expanding the game to include many different cultures.
I love taking part in game jams which is an event where you get a team together and create a game within 24 hours. Generally I take on the role of artist in the games I help create and you can see the work I've done for them here. My first game was Shocked, followed by Snow Wars, Insight's demo and then a VR Fish and Land of Shapes both made for the Global Game Jam.